Goal

The goal of Cyvasse is to capture your opponent's king.


Pre Game

Before the first move can be made, each player must place all their pieces on the board. Each square of the board may only hold only one unit at a time. When both players are satisfied with the arrangements of their army the game can begin.


Who Goes First

The first move is rewarded to the player whose King is closest to the middle row of the board. In the case of a tie, the first move is chosen randomly, now the game is ready to begin.


Game

Now players exchange moves until one of the kings is captured. A move is composed of moving one of your units to a new space, or attacking an enemy.


Moving

All Units have a Movement attribute which explains how they may traverse the board. The magnitude of the unit’s movement explains how many jumps it can per in one turn. For all non-Range units an attack counts as a jump. Units may not move through other units, the exception to this rule is the Dragon, which may fly over all units and mountains, unless they are an enemy Range unit (crossbowman, catapult, trebuchet)


Combat

With the exemption of the Range units, a combat is made by moving to the square occupied by an opponents piece. Range units instead choose to attack or move, but may not perform both actions in one turn.


A combat is performed by a minimum of two pieces, an Attacker and a Defender. The Attacker is the unit initiating the combat, the Defender is the unit being attacked.


When the Attacker attacks a Defender, the Strength of the Defender is compared to the Strength of the Attacker , and the piece with the higher Strength wins, and in the case of a tie, the Attacker wins. There are two exceptions to this rule, the first is a Trump. Some units have a Trump against other units, for example, a Spearman will always defeat a Light Horse piece, because a Spearman trumps Light Horse pieces, even though the Light Horse has equal Strength to the Spearman. The second exception is Range units can be taken by any attack regardless of the strengths of the Attacker and Defender, unless a trump is involved.


Range units may attack a enemy within its Range, unless a Mountain blocks the direct path between the Range unit and its target.


Units

Attributes

There are 10 military pieces which each player uses in their army. Each piece has unique set of Attributes which they use to interact with the map and enemy units. Below is a description of all of the units and their attributes.

Classes

===========================================Vanguard===========================================

Rabble

Movement: 3
Strength: 1
Trump: --

Spearman

Movement: 2
Strength: 2
Trump: Light Horse

Elephant

Movement: 3
Strength: 4
Trump: --

===========================================Cavalry===========================================

Light Horse

Movement: 3 + 2
Strength: 2
Trump: --

Heavy Horse

Movement: 2 + 2
Strength: 3
Trump: --

===========================================Range===========================================

Crossbowman

Movement: 1
Strength: 2
Range: 2
Trump: Elephant

Catapult

Movement: 2
Strength: 3
Range: 3
Trump: Dragon

Trebuchet

Movement: 0
Strength: 1
Range: 3
Trump: Dragon

===========================================Unique===========================================

Dragon

Movement: Moves in a straight line
Strength: 5
Trump: --

King

Movement: 2
Strength: 2
Trump: --

Mountain

Movement: Immovable
Strength: Impassable
Trump: --